About Me

I'm an AI/ML engineer with experience in game development. I received my Master's in Computer Science from Northwestern University, focusing on Machine Learning and Deep Learning, and my Bachelor's from Connecticut College, where I conducted independent studies and research at the intersection of art and technology. In my spare time I participate in Game Jams and play Dungeons and Dragons.

Benjamin Ledoux Headshot

Recent Projects

Music Box

Developed an open-source MP3 player for personal use using Python, yt_dlp, and TKinter. The project began as a tool for TTRPG use.

Music Box Screenshot

Bot Bowl Agent Evolution

Conducted research on evolving a rules-based expert system for BotBowl using a genetic algorithm in Python.

BotBowl Screenshot

Dinghy at Midnight

A small 3D scene using WebGL made for a Computer Graphics course at Northwestern.

3D scene of a small boat

Game Dev Work

Frosted

A short FPS, blast through frozen enemies, but don't forget to refill your gas mask filter. Submitted to the 72-hour Winter MelonJam 2025. Built in Unity with C#.

Driver's Ed

An arcade-style game where the player weaves through traffic. Built in Unity with C#.

Fisher

A small fishing game, guide your hook down, then catch as many fish as you can on the way up. Built in Unity with C#.

Capsule Soccer

Go head to head and outscore your opponent. Built in Unity with C#.

Capsule Soccer Screenshot

Overbrewed

My winter take on Overcooked, submitted to the 3-day Cozy Winter Game Jam 2023. Built in Unity with C#.

Overbrewed Screenshot

Procedural Generation Framework

Procedural generation of tilemaps for 2D worlds in Unity engine using C#.

PGF Screenshot

Contact Me

Email: bledoux2002@gmail.com

LinkedIn: linkedin.com/in/benjamin-j-ledoux

GitHub: github.com/bledoux2002

YouTube: youtube.com/@bledoux2002