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About Me

    I am a Master's student at Northwestern University studying Computer Science. My areas of focus involve Software Development, Artificial Intelligence, and Game Development.
    In Spring 2024, I received my BA in Computer Science from Connecticut College, after evolving a competitive agent in BotBowl using a genetic algorithm and conducting research on diegetic methods of guidance in interactive media. I also received my certificate from the Ammerman Center for Arts and Technology in 2024 after developing an open-source tool for the Unity engine to facilitate procedurally generated worlds. You can read more about my current and past work on the Projects page.
    My final two years at Conn were spent working as a teacher's assistant: grading homeworks, conducting labs, and hosting open study sessions for students to get help on coursework. As a senior I was the Communications Manager for the CS Student Advisory Board at Conn. On top of general duties such as planning events and providing resources to students, I also managed department emails and social media accounts focused on community outreach.
    As for personal projects, I am currently developing a character creation and management program for tabletop roleplaying games. In-depth descriptions of all of my current and previous work, along with links to their GitHub repositories, can be found on the Projects page.
    In my free time I enjoy game development, tabletop roleplaying games, volleyball and soccer.

  • Python
    Software and AI development using Python coding language
  • C++
    Parallel Computing and optimizations using C++
  • Unity C#
    Development of 2D and 3D games in the Unity Real-Time Development Platform
  • Sep 2022 - May 2024
    Teacher's assistant, Connecticut College Computer Science department
  • Jun 2023 - Aug 2023
    IT and Network Intern at Massachusetts Task Force 1
  • Sep 2024 - Current
    MS in Computer Science, Northwestern University
  • Sep 2020 - May 2024
    BA in Computer Science, Connecticut College
  • Jan 2022 - May 2024
    Certificate, Ammerman Center for Arts and Technology

My Services

Programming

6 years of experience through coursework, tutoring, and personal projects. Specialties include Artificial Intelligence and Game Development.

Education

I have been sharing my experience with others since grade school through tutoring programs and TA work.

My Work

Botbowl UI

Bot Bowl Evolution

Research on evolving a competitive agent for Bot Bowl using a genetic algorithm to refine an expert system. Click See More for paper

Procedural Generation Framework in 2D open-world game

Procedural Generation Framework

Framework for dynamic generation of tilemaps in Unity

Overbrewed gameplay from Cozy Winter Game Jam 2023

Overbrewed

A 2D top-down arcade game made independently as a 3-day game jam submission

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